Personal Project — 2025

Braun Domino Set

Creating fictive, playful ads for Braun's Domino Set.

Braun domino set poster: red lighter cube, blue and yellow ashtrays
Project

Imagine a product that never existed — a Braun domino set — and give it the full treatment it would have had: renders, posters and a short film, as if the campaign really ran.

My role

Everything. Modelling, materials, lighting, composition, typography, layout and the animation pass.

Key result

A coherent set of key visuals in two lighting moods, plus a looping animation, all reading as one fictional brand campaign.

Stack

Blender, Photoshop, After Effects

Context

The idea

Braun’s design language is instantly recognisable: primary colours, honest materials, and a form that follows its function. What would a Braun domino set look like if Dieter Rams had designed it — and what would its advertising have looked like?

Why this project matters to my portfolio

This is a self-directed project with no client to please, which makes it a good test of taste. The brief was entirely mine: keep the restraint of the Braun aesthetic while adding a wink of humour, and make a set of images that could plausibly have been printed in 1965.

Constraints & Deliverables

Constraints

  • Stay inside a strict Braun palette: red, blue, yellow, green, black, white.
  • No decorative excess — every object on set has to earn its place.
  • The fiction has to hold: consistent typography, consistent product, consistent light.

Deliverables

  • Product renders of the lighter cube and the ashtrays
  • Two poster layouts (daylight and low-light variants)
  • An isometric set layout showing the full range
  • A short looping animation

Pipeline & Process

Pre-production / Setup

I started from reference boards of Braun print advertising: the outlined display type, the small caption block at the bottom, the generous empty ground the objects are standing on. Those three decisions fixed the whole composition before a single polygon existed.

Modelling & Materials

  • Blender

Approach

The parts are modelled as real, manufacturable objects rather than illustrations: moulded plastic bodies with rounded edges, pressed metal rims, a slight parting line. Materials are deliberately imperfect — fine scratches, dust, fingerprints — because a perfectly clean render reads as fake, which is the opposite of what a product photograph does.

Key technical decisions

  • One master asset set, reused across every layout so the product never drifts.
  • Procedural surface wear driven by a single noise field, so both moods share the same wear.
  • Flame and ember as emissive geometry plus volumetrics, not a post-production overlay.

Lighting & Compositing

  • Blender
  • After Effects

Approach

Two lighting setups were built from the same scene: a soft studio daylight for the product-forward posters, and a low-key night setup where the flames carry the image. Typography and captions were composited afterwards so the layout could be iterated without re-rendering the 3D.

  • personal
  • 3d
  • product-design
  • rendering
  • motion